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Singapore’s First Competitive Online Escape Room Experience.

Experience first-hand, a competitive and dynamic escape room activity with 2 different paths, each consisting of its own set of puzzles, riddles and objectives!

Stuck at home wondering how to relax? Planning a group event and not sure what's a good activity? Love escape rooms but slowly getting bored of them?
 

Welcome to Singapore's first COMPETITIVE virtual online escape room!

In our escape room experiences, we aim to bond and build teams, with the added sense of adrenaline and competition.

Participants will team up, collaborate with members, and challenge opposing teams to win. 

Escape Room 1 - The Civil War

In The Civil War experience, participants pit themselves against one another to find the most resources after a pandemic. The people are divided into 2 factions, Soldiers and Scientists, each with unique in-game abilities that aid them during their quest.

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Members of each faction will undergo a full experience of strategic operations from:

  • Resource Planning – Each faction is given free reign of multiple virtual rooms; how would you use them?
     

  • Manpower Assigning – With over 25 areas to explore for each faction, how would you assign your team members?
     

  • Progress Consolidation – The team has progressed, but spread over many rooms, how would you consolidate them?
     

  • Tactical Decision Making – Each faction has unique abilities, when should you
    use them?

UNIQUE PUZZLES

100

GOAL

1

LOCATIONS

25

ROOMS

50

TEAMS

2

Learn More

Teams.

The Soldiers' Path

Participants in the Soldiers' Path scour the plains and the riverlands in search for resources. Specializing in tactics and strategy, they are able to “disrupt” the Scientists via freezing their progress in real time.

 

Beware Scientists!

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The Scientists' Path

Participants in the Scientists’ Path delve into forgotten societal locations to retrieve resources. Specializing in knowledge and intellect, they are periodically “inspired” as they progress, allowing them to obtain answers to future puzzles immediately without needing to solve them.

 

Watch out, Soldiers!

/PAX

FOR 10 PAX & ABOVE

FOR 4-9 PAX 

/PAX

$30

Requirements & Specification

  • For ages 10 and above (difficulty can be adjusted by
    Game Master)

     

  • Recommended 4 pax to 200 pax (The Civil War)
     

  • 1.5 hrs of Gameplay – Inclusive of 15 mins brief and 15 mins debrief (can be facilitated by Game Master)
     

  • Resources required – Computer/Laptop/Phone, Internet Connection, Virtual Meeting App (Zoom recommended), Internet Browser (Chrome recommended)
     

  • Windows, Apple, and Android friendly. Other helpful applications include calculator, QR code scanner, screenshot tools.

Highlights of Escape Rooms:

  • Provision of 1 x Game Master.
     

  • Competitive Dynamic Experience – Actions of one faction can affect the other, facilitated by Game Master.
     

  • Wide Variety of Learning Outcomes – Leadership, Team Communication, Team Dynamics, Task Delegation, Managing Pressure and Stress, etc.
     

  • Minimal and Flexible Resources – Game can be played on any device (computers and phones, though computers
    are recommended)

     

  • Replay Value – 2 different sets of puzzles, teams can re-experience the activity as another faction.

$20

Escape Room 2 - The Heist

In The Heist experience, participants pit themselves against one another in a race against time. Whether Cops or Robbers, members of each faction must use their wits in order to gain the upper hand, and shut down the operations of the opposing group. Will the city be safe, or will the robbers succeed?

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Members of each faction will undergo a full experience of strategic operations from:

  • Resource Planning – Each faction is given free reign of multiple virtual rooms; how would you use them?
     

  • Manpower Assigning – With 4 different areas to explore for each faction, how would you assign your team members?
     

  • Progress Consolidation – The team has progressed, but spread over many rooms, how would you consolidate them?
     

  • Tactical Decision Making – Each faction has unique abilities, when should you
    use them?

Teams.

The Robbers' Path

Participants in the Robbers’ faction undergo a high-profile robbery – aiming to successfully break into a wealthy bank.

 

Obtain blueprints, look for clues, and unlock the Gold, Silver and Lead vaults. The treasure is yours!

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The Cops' Path

Participants in the Cops’ faction are activated to be the city’s heroes, enacting justice on those deserving.

 

Track down the robbers, re-activate the bank’s security cameras, and cut off their escape path!

/PAX

FOR 10 PAX & ABOVE

$20

FOR 4-9 PAX 

/PAX

$30

Requirements & Specification

  • For ages 10 and above (difficulty can be adjusted by
    Game Master)

     

  • Recommended 8 pax to 60 pax (The Heist)
     

  • 1.5 hrs of Gameplay – Inclusive of 15 mins brief and 15 mins debrief (can be facilitated by Game Master)
     

  • Resources required – Computer/Laptop/Phone, Internet Connection, Virtual Meeting App (Zoom recommended), Internet Browser (Chrome recommended)
     

  • Windows, Apple, and Android friendly. Other helpful applications include calculator, QR code scanner, screenshot tools.

Highlights of Escape Rooms:

  • Provision of 1 x Game Master.
     

  • Competitive Dynamic Experience – Actions of one faction can affect the other, facilitated by Game Master.
     

  • Wide Variety of Learning Outcomes – Leadership, Team Communication, Team Dynamics, Task Delegation, Managing Pressure and Stress, etc.
     

  • Minimal and Flexible Resources – Game can be played on any device (computers and phones, though computers
    are recommended)

     

  • Replay Value – 2 different sets of puzzles, teams can re-experience the activity as another faction.

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